Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A collaboration has been formed to create a tabletop RPG set within the series' post-pandemic setting. The project was revealed, with a funding drive scheduled to begin in the spring of 2026.
"This endeavor will bring the series' unique suspense, tactical intensity, and memorable setting to the table, providing fans a fresh avenue to engage with The Division through deep narrative and mission-based gameplay," states an official release.
Initial offerings are set to feature a starter set, core rulebooks, a Game Master screen, miniatures, and various premium versions.
Delving Into The Division's Dystopian World
In this setting, a lethal pathogen called Green Poison was released in NYC, plunging the United States into chaos. As the crisis worsens, civil order breaks down and violent factions rise, transforming the urban landscape into a battlefield. To preserve order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents come in.
Work on the RPG has been in progress for approximately several years, and it is confirmed to be finished. The upcoming Kickstarter campaign will serve as a preorder system to reach a broader market, specifically in the United States. Production is slated to begin right after the campaign, with deliveries projected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the game's rules confirms it uses 10-sided dice exclusively through its new GRIS system, promoting a fast-paced and tactical style. Agents use skills or traits to roll a handful of dice, usually from one to five d10s.
- Instead of adding results together, players select a single “result die” from the group.
- This die is then compared against a target difficulty.
- Rolling a perfect 10 triggers additional bonuses, such as extra damage or enhanced aid.
Combat Emphasize Tactical Placement and Situational Insight
Fights prioritize positioning and situational awareness, reflecting the video games. Factors like taking cover, height advantage, or line of sight have a direct impact dice rolls. This mechanic is designed to reward teamwork and smart positioning over raw numbers.
A Novel Wound Mechanic
The way injuries is tracked introduces a compelling narrative layer. Agents have a wound threshold; sustaining too much damage reduces their capabilities by lowering the number of d10s.
- At critical condition, an agent is downed, but they’re not knocked out.
- They can still move and take limited actions, emulating the "downed" state common to video game shooters.
- Any agent in this state must roll on a injury chart, risking persistent effects like trauma or mobility-impairing wounds.
An Introductory Adventure
A publicly available Quickstart Guide is promised in the near future. It contains a ready-to-play introductory scenario called Ashes of Murray Hill. In this mission, players spearhead the search for a lost doctor squad and work to stop an attack by the violent Rikers gang, who have seized control of that Manhattan district. Further information and the complete product lineup are expected to be detailed near the Kickstarter start date.